| Race | Units (attack/defend) | Strengths and weaknesses |
| Human |
Swordsmen 6/0,
Archers 0/5,
Knights 4/6 (1,000gc)
|
+25% Maximum Science; -20% Exploration Costs; +30% Military Wages; -1 Mana per Day; -1 Stealth per Day |
| Elf |
Rangers 5/0,
Archers 0/5,
Elf Lords 6/2 (900gc)
|
+2 Mana per Day; -50% Military Wages; -5% Maximum Population; +35% Exploration Costs; Can cast every spell |
| Dwarf |
Warriors 5/0,
Axemen 0/5,
Berserkers 5/5 (1,000gc)
|
+15% Building Efficiency; -50% Construction Time; +20% Income; -20% Magic Effectiveness; +25% Food Eaten |
| Orc |
Goblins 5/0,
Trolls 0/5,
Ogres 7/3 (900gc)
|
+15% Gains on Attacks; -75% Draft Costs; +1 Prisoner Strength; +20% of Own Spells Fail; +15% of Own Thief Operations Fail |
| Faery |
Magicians 5/0,
Druids 0/5,
Beastmasters 3/6 (1,200gc)
|
+50% Magic Effectiveness; +1 Stealth per Day; +15% of Enemy Spells Fail; -10% Thievery Effectiveness |
| Halfling |
Spearmen 5/0,
Archers 0/5,
Half-Giants 5/4 (150gc)
|
-50% Thief Losses; +50% Thievery Effectiveness; -75% Construction Costs; -10% Gains on Attacks |
| Avian |
Griffins 5/0,
Harpies 0/6,
Drakes 6/4 (800gc)
|
+75% Birth Rate; -25% Attack Time; +20% Military Losses in Combat; -10% Building Efficiency; Immune to Fog |
| Undead |
Skeletons 5/0,
Zombies 0/5,
Ghouls 6/2 (1,200gc)
|
+15% Maximum Population; -50% Maximum Science; -40% Thievery Effectiveness; Needs no food; Spreads the Plague; Immune to the Plague |