Realm of Karguun
A realm of kingdoms, one day at a time.

The Chronicle of Karguun · Chapter 9

The Arts & Sciences

Scholars turn gold into knowledge, and knowledge into a stronger province. Science is cheapest late in the age, but it pays best when bought early. Each science gives less the more you already know.

Buying science

  • Science points cost 25 gold coins each at the start of the age, 1 less every month, and never less than 5.
  • Points take 24 days to be learned. Libraries give free points every day, which you may place in any science.
  • Schools make science cheaper. War makes it twice as dear, and Libraries give half as many points.

What science gives

A science's bonus depends on its points per acre: the first points count most, and about 200 points per acre brings it close to its limit.

ScienceImprovesAt most
AlchemyIncome+35%
ToolsBuilding Efficiency+47.4%
HousingPopulation Limits+17.5%
FoodFood Production+70%
MilitaryCombat Losses-35%
Crime & DeceitThievery Effectiveness+65%
ChannellingMagic Effectiveness & Rune Production+65%

Some peoples learn more or less: Humans reach a quarter further, the Undead only half as far. Sages pay much less for every point.

Counsel

  • Alchemy (income) pays for itself first; Tools and Housing come next for a growing province.
  • Science counts toward networth only a little, and a Learn attack can steal it. Guard it with your defence.