The Chronicle of Karguun · Chapter 10
Thieves and their Ways
Thieves slip into other provinces to learn their secrets or carry off their wealth. They are cheap to train, they never tire for long, and a kingdom with good thieves always knows what its enemies hold.
Thieves and stealth
- Thieves cost 600 gold coins each and are trained from soldiers.
- Stealth returns by 3% of full each day. Every operation spends some, and none can be tried below 10%.
- You choose how many thieves to send. An operation succeeds by how many thieves you send per acre against the thieves the target keeps per acre, and how hard it is.
- A failed operation loses about 5% of the thieves sent. Watchtowers catch more of them.
The operations
| Operation | Effect | Who may use it |
|---|---|---|
| Infiltrate | Count the target's thieves. | Everyone |
| Survey | Survey the target's buildings and construction. | Everyone |
| Spy on Military | Count the target's army, at home, in training and in the field. | Everyone |
| Spy on Sciences | Learn what the target's scholars know. | Everyone |
| Rob the Granaries | Steal food. | Everyone |
| Rob the Vaults | Steal gold. | Everyone |
| Rob the Towers | Steal runes. | Everyone |
| Kidnapping | Carry off peasants; most die on the road. | Everyone |
| Steal Horses | Steal war horses. | Everyone |
| Free Prisoners | Set the target's prisoners free. | Everyone |
| Arson | Burn the target's homes. | Everyone |
| Incite Riots | Stir up riots that cut the target's taxes for days. | Everyone |
| Bribe Thieves | Turn some of the target's thieves, weakening its guard against us. | Everyone |
| Bribe Generals | Buy one of the target's generals for a while. | Everyone |
| Night Strike | Kill soldiers in their sleep. | Everyone · needs Unfriendly relations |
| Sabotage Wizards | Drain the target's mana. | Everyone · needs Unfriendly relations |
| Burn Forts | Burn the target's forts. | Everyone · needs Unfriendly relations |
| Assassinate Wizards | Kill the target's wizards. | Rogues only · needs Unfriendly relations |
| Torch Farms | Burn the target's farms. | Rogues only · needs Unfriendly relations |
| Propaganda | Win the target's peasants over to our side. Only in war. | Rogues only · needs At war relations |
Intelligence
Infiltrate, Survey, Spy on Military and Spy on Sciences gather reports for your kingdom's Scrying Ledger. The more thieves you send, the more exact the report.
Counsel
- A few thieves per acre at home make enemy thieves fail more often; Thieves' Dens make your own work better.
- Most sabotage only matters in a real quarrel, and some operations are allowed only against Unfriendly, Hostile or warring kingdoms.